Translating OD&D to Into the Odd: What happens?

I’m a sucker for minimalist games, but ones that keep the old school spirit alive. Inspired by Brian Harbron’s ideas on incorporating old school magic in Into the Odd, I translated my group’s OD&D characters to ItO. The results are very interesting. I’ve come to really dislike wishy-washy “narrative” games that don’t take character death seriously. Into the Odd is the exact opposite of that. It’s like OD&D’s little mean brother. And I mean this as compliment.

This character:

becomes this:

In short: quicker and even more compact than OD&D. This looks more and more promising. I’ll keep y’all posted.

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