What you can play in my new game

Four days ago, I showed you the 30 classes/backgrounds for my new weird fantasy game based on Into the Odd.

Today, I’d like to show you four of them in detail.

Elven Berzerker


Feared in all the lands.
Faithful only to their savage gods.
You get: Elven Darkblade (1d8), Runes of Rage, Talking Skull of your Ancestor
Sample Names: Khorzak, Yonkath, Urhuuz, Gorgo, Rilukk, Bolar
What do you know about yourself?
HP
1
Rage is the gods‘ gift, so when you fight, there are no survivors. Ever. Make WIL save to stop the slaughter when there are still beings left. Failure doubles the damage you inflict.
2
Cold smile. Successful WIL test with advantage to intimidate.
3
That tattoo on your forehead might be a demon.
4
Blood is life, so drink it from the skulls of your enemies. Regain d4 hp.
5
If anyone ever knows your true name, they gain the power to give you one order – once.
6
You fight better with blades. Roll additional d8 for damage, take better result.
Fingersmith

Quick, agile and nimble.
Specialized in property relocation.
You get: Dagger (1d6), Backpack of Holding a Lot of Stuff, Long Rope, Hooks
Sample Names:
What inspires you to show your skills?
HP
1
High buildings, towers and cliffs – scaling them is what you were born to do.
2
Now I‘m here, now I‘m not: You can hide professionally.
3
When the henchmen of the guild are after your head.
4
When you move, only the cats and spiders hear it.
5
One of your fingers is a bone key. Sever it from your hand and open any lock. Once in your life.
6
Even the smallest, thinnest, most unstable surface is something you can walk or crawl on.
Stormtrooper

No kingdom, no empire, without mindless soldiers.
Comrades in arms, a force to be reckoned with. Weak when alone.
You get: Form-fitting armor (1), repeating crossbow (1d6 blast), mysterious locket with the picture of an old, bearded man in it.
Sample Names:
Why have you joined their ranks?
HP
1
To disappear. You have a shady past. Shady, and filled with people who hate you.
2
To become tougher: You may roll a WIL test instead of STR to determine if you‘re critically wounded. Once per fight.
3
To get away from a life as subsistence farmer. But at least, you know how to use plant-based remedies.
4
To be with company. 2 in 20 chance one of your comrade in arms shows up when you need him.
5
To afford university. Little did you know you have to be on active service for 10 years before you are allowed to study anything.
6
To silence the voices in your head. Oh, the voices! They tell you what to do, and sometimes you can‘t resist their commands.
City

Some people know all the streets and places in town.
Others have all the important contacts. 
But you. You. Are. The. City.
You get: Impromptu weapons you can find always and everywhere (1-3: d6, 4-6: d8), Concrete plate armor (1), a horse, a carriage, a tiny house that‘s bigger on the inside
Sample Names: Craswell, Shiverpool, The Blanks, Compound-8, Hopefalls, Dawnburg, Solitude
What‘s so frightening about you?
HP
1
You can crush their dreams and destroy their hope. Touch a victim and make them save against WIL to avoid total catatonia for the next (Level) rounds.
2
You know. You just know what they did. Make WIL test to remember.
3
You hate dirt. It makes you ugly. So much so, you have to spend hours every evening to groom yourself. Do this, or your stench demands a WIL save from everyone you meet to stay around.
4
You can make them or break them. Say who you want to help. Then roll. 1-3: make them roll 2d20 for a save and pick the better one. 4-6: make them roll 2d20 for a save and pick the worse one.
5
When you are with friends, they all somehow gain Armor 1 protection.
6
Where there was no street or no way around, there will be one. You are City.

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