Through the week with a Holy Man: details on the Cleric in my Into the Odd fantasy hack

I’m currently working on a game that uses the Into the Odd/Electric Bastionland rules, but transplants the action into the fantasy genre. Depending on your mood, you can either pick the “weird” classes the game offers, or stay traditional and play one of the backgrounds of the original D&D game: cleric, fighting-man, magic-user or thief.

When you decide to play a cleric, you have two options:

  • a) Play a traditional Cleric (uses item-bound spells, colored to fit their god)
  • b) Play a Holy Person (prays each day and rolls to see what special power their god grants them for the day)
Clerics start with one Holy Symbol (spell-item) and one permanent special ability, bestowed upon them by their god. Holy Persons choose to pick so-called Holy Numbers and intonate them properly. Then, they roll a d6 to determine what happens.
Let’s stay with a Holy Man for this post. 

He has STR 8 DEX 11 WIL 14 hp 2. He gets a blunt weapon (1d6) and armor 1. His god is a protective god. 

On day 1, he picks the Holy Number 7, rolls a d6 and his god grants him the ability to turn a target or himself immaterial for 1d4 rounds.

On day 2, he picks the Holy Number 5, rolls a d6 and gains armor 3 for this day.

On day 3 and 4, he picks the Holy Number 3, rolls a d6 and gains armor 3 for these days.

On day 5, he picks the Holy Number 7, rolls a d6 and his god forces a target to be spiritually fascinated by a piece of armor the Holy Man determines, effectively cutting any damage the target does does in half.

On day 6, he picks the Holy Number 8, rolls a d6 and, for this day, can either turn ten pieces of garment into Armor 1, or give ten targets Armor 3, or let ten persons resist poison successfully, or turn ten persons immaterial for 1d4 rounds.

On day 7, he picks the Holy Number 4, rolls a d6 and his armor and that of his companions permanently gain +1.

These results are all pretty generic. That’s intentional. The random effects still need to be dressed up in colorful description by the player. The Holy Man I wrote about here might see the effects of his god’s powers as divine light surrounding his body, while another Holy Man might be protected by the giant spiritual hands of his goddess.

Bottom line: I’m pretty satisfied with how the Divine Miracles of the Holy Persons work. More on this after playtesting.

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