In part 1, I took a look into how people played roleplaying games before any “official rules set” was published.
In part 2, I shared how we handle experience at our table.
In part 3, I wrote about the dice rulings I use at the table.
In part 4, we looked at a short example of how old grognards are playing Blackmoor.
Today, I’m sharing the method we use – the way we roll (quite literally).
Let’s say you’re playing the Gray Mouser, one of Fritz Leiber’s beloved heroes:
Small (about five feet), thief, very good swordfighter, former wizard’s apprentice with basic magic skills.
You’re rolling 2d6, just like the Blackmoor crowd did back in the days (and still does today).
Let’s say you want to climb a wall. Roll 2d6. Roll below average (under 7), and your achievement is below average. Roll really low, and something happens you won’t like. Roll around average, and nothing really changes, your climb is still not finished. Roll above average, and you move the situation into territory that’s advantageous to you: You climb the wall successfully.
Oh, and because you’re so light, I’ll add +1 to your roll without telling you.
Let’s say you’re caught in the middle of a deadly silent horde of skeleton warriors that are attacking you. This is what modern games would call an “opposed roll” – my skeletons against your Mouser. Because there are so many skeletons, I add +3 to my roll.
Because you are such a good sword fighter, I secretly add +2 to your roll.
Higher roll wins. If I want to have a longer fight, this means you defeat a few skeletons. If it’s something I want to be over quickly, that roll determines the outcome of the entire fight. If it’s completely unimportant, I simply determine the outcome, probably slightly in your favor.
Oh, and what about Hit Points. On most days, I can’t be bothered. If I can, I use the old rule “three hits and you’re out”, plus/minus a few for especially tough or fragile characters. Unimportant opponents die after one hit – this includes groups of unimportant monsters.
There you have it. The system I’m using at the table. This is not the system in a nutshell – it’s the entire, complete system.