Some of you might know that I’m a huge, huge, HUGE fan of Into the Odd. In all honesty, I do think that Troika! and Into the Odd are the best game systems around – this also includes my own rules-lite rpgs. (The GLOG clocks in at third place).
Today, I’d like to show you my ideas on converting Troika! backgrounds (player characters) to Into the Odd – and vice versa. This has been totally NOT playtested, so tread carefully.
Troika! Stamina | Into the Odd STR |
14 | 3 |
15 | 4 |
16 | 5 |
17 | 6 |
18 | 7 |
19 | 7+1d6 |
20 | 14 |
21 | 15 |
22 | 16 |
23 | 17 |
24 | 18 |
Troika! Skill |
Into the Odd DEX |
4 | D6+3 |
5 | 10 |
6 | 10+1d8 |
Troika! Luck |
Into the Odd hp |
7 | 1 |
8 | 2 |
9 | 3 |
10 | 4 |
11 | 5 |
12 | 6 |
Advanced Skills: to use them in Into the Odd, simply make a save against the most appropriate stat and use the Skill number as stat modifier.
When converting from Troika! to Into the Odd, roll 3d6 for CHA/WIL.
An example:
I have a Troika! lansquenet with Skill 4-Sta 22-Luck 10. His Advanced Skills are 2 Greatsword Fighting, 2 Pistolet, 1 Run, 1 Fist Fighting and 1 Astrology.
Let`s convert this character to Into the Odd:
Stamina 22 is STR 16. Skill 4 means I have to roll 1d+3 to determine DEX; I roll a 2, so I have DEX 5. Luck 10 translates to 4 hp. I roll 3d6 for CHA and get a 9. The ItO lansquenet looks like this: STR16-DEX5-CHA9-hp4