GLOG: the ancient-school approach

Two days ago, I adapted the original edition of Gary’s game to our Landshut rules.
Today, I’m trying to do the same with the GLOG. Specifically, Skerple’s Many Rats on Sticks edition.
It’s a voluminous edition, with 50+ pages. To me, that’s about 45 pages too long 😉

Let’s do this. I’ll play with a d20 instead of 2d6.

1. Stats
The only exceptional attribute I roll is Intelligence (15). For Constitution, I roll a 10 – I need this number to determine hit points later.

2. Template (Classes)
I pick the Wizard template A. With CON 10, I have 6 hit points.
My abilities are:
Spellcasting: 1 Magic Die, 1 Spell Slot, and I get two spells
I decide to be an Orthodox Wizard. I roll for my spells and start with Levitate and Lock.

3. Race
I’m a Sparrowling.

4. Attack rolls
Wizards are no fighters, so I roll 1d20 to attack, no bonuses. Had I been a fighter, I could have added +5 to my rolls.

5. Gear
I pick 2d6 items: 8.
Leather armor (adds 4 to hp)
Sword d8
Dog
Blank magic book
ink + quill
waterskin
Donkey
Dagger

…and now I lose 1d6 of them: 4
The d8 determines which items must go: donkey, waterskin, blank magic book, ink+quill.

What remains is:

  • Leather armor (adds 4 to hp)
  • Sword d8
  • Dog
  • Dagger (d6 damage)

6. Powers
Since the GLOG has a detailed magic system, I decide to not grant any more powers to starting characters.

The final version of my character:

______________________________________________________________
Gerhard, Sparrowling Orthodox Wizard, Level 1
Templates: Wizard A
XP: 0

very intelligent
hp: 6 +4

Magic Dice: 1
Spells: Levitate, Lock

Gear: Leather armor (+4hp), sword (d8), dog (“Sprite”), dagger (d6)
______________________________________________________________

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