Landshut Troika!


I’m no fan of adding big numbers in-game. To me, any number above 3 IS big. So, Troika! gets a new set of rules – but nothing on the character sheet changes, and just one more number is added.

Let’s begin.

Skill in Troika! is used for all saves, so it’s a very important number. It’s rolled with 1d3+3, so it has a range between 4 and 6. Use Skill to make informed decisions about a character’s competence (positive or negative Dice Modificators). The number itself is NOT used in play.

I mentioned it several times here on the blog: for fantasy games, I want to have hit points. Stamina just so happens to be Troika!’s hit points, so I’m keeping this stat: roll 2d6+12. Also, I’m keeping the Troika! damage tables.

I like the Luck stat, so I’m keeping it: roll 1d6+6.

Conveniently enough, Troika! provides a rule for starting gear. Of course, I’m using this, as well: start with 2d6 silver pence, a knife, a lantern&flask of oil, a rucksack and 6 provisions.

Determine your background, using either the book or one of the gazillions of available Troika! classes online.

Troika! uses Advanced Skills that range from a +1 to a +3 bonus. We’ll keep that, as well.

When casting spells, making saves, testing your mettle, roll 2d6+Advanced Skill against the referee’s 2d6. The ref might grant you a bonus on top. Higher roll wins.

Referees, feel free to slap other DMs on player rolls, and on your own rolls. Keep Troika! initiative. T

COMBAT: Fighting Dice
Compare the fighting abilities of the combatants with the following table.

Fighting Ability = SKILL+ADVANCED SKILL.
3-4: d4
5-6: d6
7-8: d8
9-10: d10
11-12: d12
13-14: d12+1
15+: d20

The combatants roll their Fighting Dice against each other. Higher number hits and rolls damage.

Bottom line:
Use Troika! as-is, but use Fighting Dice for Combat4, and 2d6+Bonus against the ref. Use Advanced Skills as modificators for the roll. Add other positive or negative modificators for really simple or really hard tasks.

Making a Landshut Troika! character:
Skill: I roll a 3 – lucky! My skill is 6 (or, in the new format: d6). For Stamina, I roll 7, so it’s 19 points in total. My Luck is 7. I start with 8 silver pence, a knife, a lantern&flask of oil, a rucksack and 6 provisions.

I could roll d66 to determine my background, but I’m picking one I discovered last Saturday on Troika! discord: the Man of Arms, written by Lejeune:

So, my character looks like this:

Herbert von Mirskofen, a Man-of-Arms
Skill 6
STA 19 
Luck 7

Advanced Skills:
3 Sleight-of-hands,
3 Knife-fighting (Fighting Die: d10)
2 Grappling (Fighting Die: d8)
2 Holding things
Possessions: 8 silver pence, a knife, a lantern&flask of oil, rucksack, provisions, fine deck of cards, debt to a warlock, six painted knives, bow tie

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s