So I’ve fallen in love again

…and this here is what my heart is beating for, right now.
Veil 2020 is Fraser Simons’s simplified variant of his own pbtA game, The Veil. It blends the simplicity of Whitehack classes with an innovative mood mechanic that helps players to roleplay their characters. Plus, variable damage – in a pbtA game! Very cool, I like all of it.

And you know what? That’s not the first pbtA game I really like – not by a long shot. Even though I call myself an old/ancient school roleplayer, it probably is more correct if I said a just like roleplaying a lot. I like reading rpgs, I like writing rpgs, I like refereeing rpgs, I like playing rpgs.

BUT. Almost every pbtA game I’ve ever read or played is packed with good ideas. Almost every game is a goldmine of inspirations and hints and possibilities. Of course, we also have true gems in the OSR, no doubt about that. I just think it’s worth taking a look at those games, as well.

That said, last December I wrote my adaption of Apocalypse World for our Landshut rules. That’s the beauty of pbtA games: You can hack them extremely easily to make them fit more traditional play styles. I know some hardcore purists don’t like that, but I couldn’t care less.

Really all you have to do is to simplify the “moves” of pbtA classes playbooks, slap your preferred dice mechanic on top, and you’re good to go.

Let’s create a Veil 2020 character, then.

Every V2020 character has six linked emotional states:
mad – peaceful
sad – joyful
scared – powerful.

Distribute -1, 0,0,+1,+1,+2 between these states. The higher a number, the more likely is success when the character acts.

I’d like to play a Zen-minded netrunner, so I go for this spread:

0 mad  +1 peaceful
-1 sad  0 joyful
0 scared +2 powerful

So, I have a peaceful, slightly sad, but enormously skilled netrunner. Every mood has a direct impact on my actions, so, when using the original rules, I roll 2d6+mood and hope to score at least 10 (for a clear, clean success; 7 to 9 is a mixed success, 6 is a fail).

Now, the class:
I’m playing a Pusher (netrunner). I have neural interface plugs all over my body, a cyberdeck, and I use my mind to navigate the endless sea of data. I can take 4 harm (that means, a good hit with a medium autopistol or sword will kill or at least K.O. me). I get to choose a specialty, and that is, I can manipulate people’s cybereyes to make them see illusions.

I buy a light autopistol and keep the remaining 200 eurobucks in my pocket.

So this is my V2020 character:

Acid Shogun, a pusher
0 mad  +1 peaceful
-1 sad  0 joyful
0 scared +2 powerful
netrunner (specialty: cybereye manipulation/”illusions”)
4 Harm
light autopistol (damage 2d4, take lower)

and translated into Landshut rules:

Acid Shogun, a pusher
peaceful, slightly sad, but enormously skilled netrunner (specialty: cybereye manipulation/”illusions”)
4 Hits
light autopistol

It really doesn’t get any easier than that!

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