I simply love tinkering with rule systems. As a result, every now and then, a new ruleset emerges. This is one of them.
I wrote a few Troika! cyberpunk backgrounds yesterday. Then, I thought about Risus. And that led me to ponder the beauty that is the Prince Valiant rpg system. And that resulted in the following system:
You have two stats, Body and Mind. You distribute 7 points between them. Now, choose a Troika! background. When you’re using a Skill, simply add the skill points as d6s to the appropriate stat.
When doing something, roll your dice. Each even result is a success. You have to either beat a certain number of successes (3=moderate, 4=slightly difficult, 5=difficult, etc), or beat the number of successes your opponent rolls. In combat, the difference between the numbers of successes is the number of dice the loser… loses. Weapons and armor simply add more dice to roll.
To illustrate, let’s take the following background:
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I distribute 3 points on Body, and 4 points on Mind.
When I hack (using my Technology skill), I roll Mind+Techology = 9d6. If I’m in a cyberfight against another hacker, I roll these 9d6 against his dice.
The laser rifle would add 3d6 to my Body dice.
Interesting approach. Do you still use Skill along with Body/Mind/Luck in this version?
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Hi Kyana, no, the Skill stat falls by the wayside. Just the Advanced Skill is used.
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