Shadowrun first edition – my love.
That game, like no other game before or after, changed my roleplaying world. When I first read it, back in 1989, I loved everything about it. Everything. Okay, the novelty of the dice pool system quickly wore off and we used our homebrew rules, but the world, the WORLD! I still love it. I really do. And while few of my players have lost their faith in SR1e, I’m not one of them. Shadowrun, to this day, remains my all-time, absolute, undisputed favorite setting.
So, let’s play Shadowrun with my Landshut Rules.
Using the rules for playing a published rpg setting with Landshut means following these steps:
- Roll attributes
I roll 2d6; values of 4 or lower are bad; 10 and above are good.
SR has six stats. I roll 2d6 for each of them:
Body (4): fragile; Quickness (7); Strength (8); Charisma (8); Intelligence (5); Willpower (8). The only attribute I write on my index card is Body, or better: “Body: fragile”. All other stats are average and not worth mentioning. - I pick the Archetype now
hey, Street Shaman sounds about right. Or better, a sickly Street Shaman. - Now, off to the skills
I pick 5 of them, going through the SR1e skill list.
Knife Fighting; Conjuring; Sorcery; Street Etiquette; Magical Theory. - Then, I pick 2d6 pieces of regular equipment I roll a 5, so: Knife, Music Playback Unit, Simsense Player, Wrist Phone, Yamaha Rapier (motorbike)
- Now, I lose 1d6 of them
a 5. So, I start out with no equipment at all. Wow, that’s tough. - Oh yeah, life style
squatter. No money, no nothing. - I get to pick 2 “Powers”: special equipment, spells, special abilities, connections, special backgrounds etc.
Of course, I pick two spells:
Hellblast (yeah, baby) and Heal Moderate Wounds - Since I don’t have any cyberware installed, I still have Essence 6.
- Done.