Pimp my Landshut!

Advanced Heroquest art. By the great John Blanche. 1989.

So let’s say you created a character with the Landshut Rules. You want to play old style, white box fantasy with Landshut, so you created a character using the Landshut adaption.

Your character looks like this:

_____________________________________________
Splint Brackwater
Level 1 Fighting-man
XP: 0
HD: 1
HP: 6 +10
Attacks: 2d6+1
Can see in the dark like a cat. Someone high up in the hierarchy owes him a favor.

Sword, Plate Mail (counts as +10 HP), Iron Rations for 1 week, Backpack (leather), Water skin
_____________________________________________

Looking good, isn’t he?
But now your gaming buddy brings along that cool pbtA game called “Freebooters on the Frontier”, but you don’t want to learn new rules and you LOVE rolling against the referee.

Not a problem. Just steal the parts you like. It’s so easy with The Landshut Rules.
Here’s how:

Let’s say you like how the cleric in that game can be a “Defender of the Truth”: the move says, ‘when you face a threat that would do harm to someone or something of value to your deity, you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor.”

Cool! Steal it! Introduce something called “Favor”. Guesstimate the number of Favor points the cleric character has, the player writes it down, done.

Or:

The fighter has a move called “Revel in Battle”. This move grants him the power to increase damage, to ignore the enemy’s armor, or to inflict a negative condition (stunned, hindered, etc) on your foe. The exact mechanisms are not important. The player writes this down. You make a ruling when it comes up in play. Done. The Landshut Rules (and similar ones) won’t break. They’re sturdy and take whatever you glue onto them. That’s the beauty of ancient-school gaming.

Taking that last move into consideration, your character now looks like this:

_____________________________________________
Splint Brackwater
Level 1 Fighting-man
XP: 0
HD: 1
HP: 6 +10
Attacks: 2d6+1
Can see in the dark like a cat. Someone high up in the hierarchy owes him a favor.
Revel in Battle: increase damage, ignore enemy’s armor, inflict a negative condition on foe.

Sword, Plate Mail (counts as +10 HP), Iron Rations for 1 week, Backpack (leather), Water skin
_____________________________________________


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s