FKR in Space: FKR-Trav

Character Creation

Name your character. You can get hit about 4 times. The referee determines the gravity of a hit.  Guns reduce your hits by at least 2 points. Your referee may decide to keep your exact number of hits to themselves, so you don’t get distracted by numbers on your sheet.

Attributes

Roll 1d6 twice. Effects are cumulative.

  1. You are strong.
  2. You are dextrous. 
  3. You are tough. 
  4. You are smart. 
  5. You are educated. 
  6. You are member of a noble family.
    Roll 1d6 for your title:
    1-2 = Knight, Knightess, Dame
    3 = Baron, Baronet, Baroness
    4 = Marquis, Marquesa, Marchioness
    5 = Count, Countess
    6 = Duke, Duchess

Service

Roll 1d6:

  1. Navy
  2. Marines
  3. Army
  4. Scouts
  5. Merchants
  6. Others

Rank

Roll 1d6:

  1. Navy:
    Roll a d6
    1: Ensign.
    2: Lieutenant.
    3: Lt Cmdr.
    4: Commander.
    5: Captain.
    6: Admiral
  2. Marines:
    Roll a d6
    1: Lieutenant.
    2: Captain.
    3: Force Cmdr.
    4: Lt Colonel.
    5: Colonel.
    6: Brigadier
  3. Army:
    Roll a d6:
    1: Lieutenant.
    2: Captain.
    3: Major .
    4: Lt Colonel.
    5: Colonel.
    6: General
  4. Scouts
  5. Merchants 
    Roll a d6:
    1-2: 4th Officer.
    3: 3rd Officer.
    4: 2nd Officer.
    5: 1st Officer.
    6: Captain 
  6. Others

Retirement Pay

(Your Rank times 10) + 20 is the chance you get a yearly retirement pay. Scouts and Others roll 1d6 to determine rank. Pay is 1d10*1000 credits. 

Skills

Roll as many skills as you have Rank. You can pick the same skill multiple times – each time you choose it, you get a little bit better at at.

Navy

  1. Ship‘s boat
  2. Vacc Suit
  3. Fwd Obsvr
  4. Gunnery
  5. Blade Cbt,
  6. Gun Cbt
  7. Mechanical
  8. Electronic
  9. Engineering
  10. Medical 
  11. Navigation
  12. Computer
  13. Pilot
  14. Admin
  15. Strong
  16. Dextrous
  17. Tough
  18. Smart
  19. Educated
  20. roll again

Marines

  1. Vacc Suit
  2. Blade Cbt
  3. Gun Cbt
  4. Vehicle
  5. Mechnical
  6. Electronic
  7. Tactics
  8. Medical
  9. Computer
  10. Leader
  11. Admin
  12. Strong
  13. Dextrous
  14. Tough
  15. Gambling
  16. Brawling
  17. to 20. roll again

Army

  1. Vehicle
  2. Mechanical
  3. Electronics
  4. Tactics
  5. Blade Cbt
  6. Gun Cbt
  7. Medical
  8. Computer
  9. Leader
  10. Admin
  11. Strong
  12. Dextrous
  13. Tough
  14. Gambling
  15. Educated
  16. to 20. roll again

Scouts

  1. Vehicle
  2. Vacc Suit
  3. Mechanical
  4. Navigation
  5. Gun Cbt
  6. Electronics
  7. Gunnery
  8. Medical
  9. Navigation
  10. Engineering
  11. Computer
  12. Pilot
  13. Strong
  14. Dextrous
  15. Tough
  16. Smart
  17. Educated
  18. to 20. roll again

Merchants

  1. Vehicle
  2. Vacc Suit
  3. Steward
  4. Electronics
  5. Gun Cbt
  6. Streetwise
  7. Mechanical
  8. Navigation
  9. Gunnery
  10. Medical
  11. Engineering
  12. Computer
  13. Pilot
  14. Admin
  15. Strong
  16. Dextrous
  17. Tough
  18. Blade Cbt
  19. Bribery
  20. roll again

Others

  1. Vehicle
  2. Gambling
  3. Brawling
  4. Bribery
  5. Blade Cbt
  6. Gun Cbt
  7. Streetwise
  8. Mechanical
  9. Electronics
  10. Gambling
  11. Brawling
  12. Forgery
  13. Medical
  14. Computer
  15. Strong
  16. Dextrous
  17. Tough
  18. to 20. roll again

Possessions

Roll one melee and one firearm. 

Melee

  1. Dagger
  2. Foil 
  3. Sword
  4. Cutlass
  5. Broadsword
  6. Bayonet
  7. Spear
  8. Halberd
  9. Pike
  10. Cudgel

Firearm

  1. Carbine
  2. Rifle
  3. Auto Rifle
  4. Shotgun
  5. SMG
  6. Laser Carbine
  7. Laser Rifle
  8. Revolver
  9. Pistol
  10. roll again


Armor

Roll 1d6+Rank. If you roll 7 or more, you also start with armor. This can be a kevlar vest, hardshell armor or similar sci-fi stuff.

RULES
Love the characters. Respect the genre. Trust your gut feeling. Try to resolve every action by using common sense. Clarify your players’ intentions, then make a judgment.  Feel free to knock out or injure a character if the narration and common sense warrant it. If in doubt, go with the first idea that comes to your mind. If you want to roll dice, do so.
The Automated FKR-Trav character generator:

3 thoughts on “FKR in Space: FKR-Trav

  1. Love it. Just rolled a character in a few minutes:Hugo Bernhardt.Educated and Smart Ex-Army Major. Skills: Leader, Electronics, ComputerPosessions: Broadsword, Carbine, Ballistic Jacket, 9,000 Cr. pay

    Like

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