by the Master, John Blanche

Mood music:

Create your character!

1-5 Human (2)
6 Roll a d6: 1-3 Dwarf (2), 4-5 Halfling (2), 6 Elf (2)

Career: roll a d20 and pick one career. This is your (4) cliché.
1: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=A
2: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=B
3: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=C
4: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=D
5: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=E
6: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=F
7: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=G
8: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=H
9: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=I
10: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=J
11: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=L
12: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=M
13: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=N
14: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=O
15: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=P
16: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=R
17: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=S
18: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=T
19: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=V
20: https://warhammerfantasy.fandom.com/wiki/Category:Warhammer_Careers?from=W

Create one more cliché (3).

You get 3 rerolls.

You get 3d6 Cold Crowns.

The Rules!

Gore Die
Fights have to be… a terrifying mess, frankly. After all, this is Warhammer, right? When you roll dice for combat, ONE of your dice should have a different color (preferably red). This is the Gore Die. The higher the result on that die, the messier, bloodier, gorier your hit is (if you hit).

Note that a gory, bloody, bloodspraying, disgusting hit will not kill the opponent if he still has cliché dice left – but it might put some kind of negative modifier on his next roll. Only when someone’s cliché dice are reduced to zero, that character dies. To give you a few rough ideas for Gore Die results:

Gore 1: drop weapons, superficial wounds, hits that knock the wind out of you, stumble, bruises, stuns, knockdowns
Gore 2: dislocations, shattered weapons, numb limbs
Gore 3: incapacitated limbs, deep wounds, smashed teeth, broken bones
Gore 4: severed arteries, internal bleeding, spine injuries, gouged out eyes
Gore 5: half a limb lost, organs ruptured
Gore 6: entire limb lost, body parts hacked in half
Gore 7: Texas Chainsaw Massacre, flying body parts, fuck what a mess
Gore 7? How? This is an optional rule: When a character is down to 1 cliché die, the next hit that takes him to his gods counts as Gore Die +3.

Use Chris McDowall’s Risus House Rules.

A character example:

Hans Großkopf
Human (2) Marine with a rage problem (4)
Passionate Dice Gambler (3)
Rerolls 3
15 Gold Crowns

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