The fun thing is: You can start playing in minutes, and you can create your personal army lists with minimal effort (and maximum fun).
So, without further ado: two army lists we’ll use for our next Acid Death Fantasy session next week.
The Gundabad Sultanate
3 Points: Palace Guards Good armor, sabers and other long bladed weapons, good melee fighters, strictly loyal to the Sultan
3 Points: Former Gladiators Hardened veterans in typical gladiator gear, nets, spears, short swords, experts in armed combat, will flee if the odds are against them
3 Points: Armbruster Experienced and precise Crossbowmen, no armor, no infight or melee experience
4 Points: Coated Men («Plasticmen») Living near the Plastic Sea, covered in a layer of hardened plastic that will kill them eventually; dangerous fighters with net and spear or churkas (bladed whips)
0.5 Points: Courtiers of the Sultanate No armor, daggers or knives, no melee experience whatsoever, cannon-fodder (but don’t tell that to their face)
The Mitsumbahad Emirate
4 Points: Guerilla Droids Tireless droids with aggressive programming; laserpistols and/or lazguns, steel bodies, specialists for planting explosive traps
1 Point: Soldiers of the Emirate Light armor (hardened leather, sometimes plate), long bladed weapons, fanatically loyal to the Emir
3 Points: Giant Scorpion Thick chitinous hide, deadly poison, controlled by a rider that sits atop of them in a steel cage. The scorpion is controlled with an implant that is attuned to its rider; as long as the rider is alive, the scorpion will continue its attacks
This game is based on the fantastic Dungeon World rpg, but instead of complicating the rules, it gets rid of them… and arrives at something we call ‘free kriegsspiel’.
FKR games allow you to play almost instantly. No complex rules, no rulebooks. Yes, this type of roleplaying game requires trust. Trust between the players among themselves, and trust that the referee is there to have a good time with all the other players. But then again, this is the way we played as children, and the way our children are playing now.
Maybe that’s the reason why FKR gaming is so liberating: It’s a journey back to instinctive gaming, and it’s a journey forward into the realms of imagination. ‘Play worlds, not rules’, is our motto, so you won’t find pages upon pages of rules in Bound for Glory. You will find lots of things that inspire you, though.
Learn the secret of true Hong Kong action roleplaying. For thousands of years, it was guarded by hardened monks in the Chinese Himalayas. Now, for the FIRST TIME IN HISTORY, you can play as the Old Masters did. Easier than Dorkquest – more effective than boxing – uniquely devastating!