A ton of Hong Kong action movie generators

I think I have mentioned that Hong Kong Action Theatre! is the single best Hong Kong action film rpg out there. Not the rules (we’re playing FKR-style, baybeeeeee), but the setting.

In the original edition of the game (or, to be more exact, the first supplement, titled ‘To live and die in HK’), you could find a page filled with nifty random generators for your HK movie adventure.

I have built those tables in perchance for y’all to use:

Title Generator

Gunplay (bullet ballet, heroic bloodshed)

Modern Martial Arts

Period Martial Arts

Bizarre Fantasy

Gambling

Action Sequence Generator

FKR HKAT!, part 1

Gareth Skarka’s Hong Kong Action Theatre! (first edition) is the single best Hong Kong action movie game on the market.

Impeccable ideas… HUGE FUN… but the rules are a bit slow.

So let’s FKR-ify it!

This is the first of a few FKR HKAT! posts.

Create your Character:
Roll d66 twice to know who you are. Let the words you rolled inspire you. Extrapolate your character’s skills and powers. Do this in-game so it can grow naturally.

For conflict resolution:
Roll 1d vs. the referee’s 1d. Higher roll wins. The more competent in a task, the bigger the die. Roll only for really interesting conflicts or tasks.

Roll Adjective

11 Young brash
12 Wise old
13 Lovable
14 Stone-cold
15 Mystical
16 Hard-boiled
21 Shapeshifter
22 Vengeful
23 Triad
24 Happy-go-lucky
25 Drunk
26 Disguised
31 Elite
32 Dedicated
33 Cocky
34 Over-eager
35 Spiritual
36 Experienced
41 Imperial
42 Daoist
43 Streetwise
44 Bumbling
45 Heavy-Duty
46 Two-Fisted
51 Burned-out
52 Retired
53 Hong Kong
54 Mainland
55 Rookie
56 Undercover
61 Kung Fu
62 Bare-handed
63 Orphaned
64 Cowardly
65 Comical
66 Magic

Roll Role

11 Cop
12 Monk
13 Buddy
14 Assassin
15 Cardshark/Gambler
16 Ghost
21 Detective/Inspector
22 Dragon
23 Former Enforcer
24 Bruiser/Brick
25 Agent
26 IT Specialist
31 Black Ops Specialist
32 Drunkard
33 Noble
34 Sorcerer
35 Sniper
36 Enforcer
41 Treasure Hunter
42 Stuntman
43 Bumpkin
44 Ninja
45 Ex inmate
46 Gun-nut
51 Warrior
53 Street Kid
54 Driver
55 Wandering Saint
56 Immortal
61 Stranger
62 Thief
63 Boss
64 Master of Arms
65 Swordsman
66 Monkey-King

Krieghammer: FKR Warhammer…

…and it’s so, so good.

Michael Raston has created the perfect FKR hack of Games Workshop’s behemoth: Ref determines success chances, freeform gaming. Read about Michael’s ideas here.

This is the Krieghammer rulebook: https://docs.google.com/document/d/1N0bPVfRajlHXQI-N_EM0h0UnujLLz_ckrGHsh870exk/edit?usp=sharing

The fun thing is: You can start playing in minutes, and you can create your personal army lists with minimal effort (and maximum fun).

So, without further ado: two army lists we’ll use for our next Acid Death Fantasy session next week.

The Gundabad Sultanate

3 Points: Palace Guards
Good armor, sabers and other long bladed weapons, good melee fighters, strictly loyal to the Sultan

3 Points: Former Gladiators
Hardened veterans in typical gladiator gear, nets, spears, short swords, experts in armed combat, will flee if the odds are against them

3 Points: Armbruster
Experienced and precise Crossbowmen, no armor, no infight or melee experience


4 Points: Coated Men («Plasticmen»)
Living near the Plastic Sea, covered in a layer of hardened plastic that will kill them eventually; dangerous fighters with net and spear or churkas (bladed whips)


0.5 Points: Courtiers of the Sultanate
No armor, daggers or knives, no melee experience whatsoever, cannon-fodder (but don’t tell that to their face)

The Mitsumbahad Emirate

4 Points: Guerilla Droids
Tireless droids with aggressive programming; laserpistols and/or lazguns, steel bodies, specialists for planting explosive traps

1 Point: Soldiers of the Emirate
Light armor (hardened leather, sometimes plate), long bladed weapons, fanatically loyal to the Emir

3 Points: Giant Scorpion
Thick chitinous hide, deadly poison, controlled by a rider that sits atop of them in a steel cage. The scorpion is controlled with an implant that is attuned to its rider; as long as the rider is alive, the scorpion will continue its attacks

Out now: Bound for Glory

48 pages. A complete adventure game.

This game is based on the fantastic Dungeon World rpg, but instead of complicating the rules, it gets rid of them… and arrives at something we call ‘free kriegsspiel’.

FKR games allow you to play almost instantly. No complex rules, no rulebooks. Yes, this type of roleplaying game requires trust. Trust between the players among themselves, and trust that the referee is there to have a good time with all the other players. But then again, this is the way we played as children, and the way our children are playing now.

Maybe that’s the reason why FKR gaming is so liberating: It’s a journey back to instinctive gaming, and it’s a journey forward into the realms of imagination. ‘Play worlds, not rules’, is our motto, so you won’t find pages upon pages of rules in Bound for Glory. You will find lots of things that inspire you, though.

You can buy it on Itch or on Drivethru.