Rattlemayne used to write very interesting and cool Into the Odd hacks, but then he noticed that his later hacks didn’t really look like Into the Odd any more. So he took a step back, started from scratch and built his own personal hack of Gary’s original game.
And boyyyyy, what a beaut of a game it is.
In a nutshell: MoldHammer uses to-hit rolls with a d20, hits instead of hit points (get hit = lose one hit, just like my Landshut rules, and OF COURSE, early Twin Cities roleplaying), a flexible magic system, and one of the few good applications of active parries I know.
That said, I’ll change only a couple of things:
- re-introduce the six trad stats, without any mechanical benefits
- maybe, maybe use d6 saves (“Luck rolls” for you ItO enthusiasts) for non-life-threatening situations, but saves vs. stats if the shit hits the proverbial fan
- give characters at zero hits the chance to avoid critical injury (instead of killing them outright) by rolling 10 or more on 2d6
- provide descriptions for critical injuries that monsters can inflict
- I’d give non-fighter classes an additional heart every 3 levels or so
Without further ado – this is my fighter:
Jon Kreskill, Level 1 War Monk
STR13 INT6 WIS8 CON13 DEX13 CHA12
to hit: 11
And this is an orc of the Bloodvine clan:
(alls stats 10)
to hit 11
When he crits an enemy, he cuts their beating heart out of their chest to eat it.
Roll 1d6 for each fighter to determine initiative: Jon wins.
Rolls a 16 and misses the orc. The orc rolls a 10 and hits. To avoid losing a heart, Jon has to roll equal to or under his armor: 15 – the rusty blade of the orc penetrates his armor, and Jon loses 1 heart.
Next round: Jon wins initiative.
Rolls a 1 and hits. The orc now makes a d20 save vs. his armor: 14, Jon’s blow goes straight through, and the orc loses 1 heart.
Next round: the orc wins initiative.
Rolls an 18 and misses. Jon too.
Next round: Jon wins ini.
Rolls a 2 and hits. The orc fails to save against the hit and loses his second heart.
Next round: Both fighters rolls 3, so they hit simultaneously.
Jon rolls a 5 and hits the orc. The orc misses. Now the orc saves vs. his armor: a fail, he loses his last heart and dies.
Please note that this example fight didn’t use any maneuvers or tricks. They would have added lots and lots of opportunities.
Bottom line: go and play that game. It’s good.