The Black Hack: turning it into a roll-high system

Okay, so this one is really simple. As the headline says, let’s turn TBH into a roll-high system. If this is what’s floating your boat.

Situation: You haven’t rolled TBH characters yet.

Suggestion 1: Do it like the “Stay Frosty” hack does it:

1) Roll 3d6 for attributes, just as usual. Lower is better.
2) Add a “+” to every attribute you rolled. So for instance a 10 becomes a “10+”, meaning you have to roll 10 or higher to be successful.

Suggestion 2: Do it like “knave” does it:

1) Roll 3d6 for attributes. Pick the lowest die and add it to 10. This is your attribute. The number on the die is your attribute bonus.
2) To do something, roll your trusted d20+bonus and try to beat a target number of 15. If you feel inclined, include Advantage or Disadvantage.

Situation: You already have a TBH character.

Suggestion:

1) Every attribute becomes (21-its value).
2) Add a “+” to every attribute you rolled. So for instance a 10 becomes a “10+”, meaning you have to roll 10 or higher to be successful.

And a bonus rule just because I like it:

Regular TBH:
To give the GM the opportunity to roll attacks for his minions, he rolls 1d20 and must roll higher than the player character’s STR (melee) or DEX (ranged combat). Powerful Opponents rule still applies.

Roll-high TBH:
To give the GM the opportunity to roll attacks for his minions, he rolls 1d20 and must roll under the player character’s STR (melee) or DEX (ranged combat). Powerful Opponents rule still applies.