Skill in Troika! is used for all saves, so it’s a very important number. It’s rolled with 1d3+3, so it has a range between 4 and 6. 4=low skill, 6=high skill. Medium skill is not worth writing down.
Roll 2d6+12. If the sum is 16 or lower, write down “fragile”. If the sum is 22 or more, write down “resilient” or “tough”.
Roll 1d6+6. If the sum is 7, write down “luckless”. If the sum is 13, write down “lucky”. Grant the player rerolls if the character is lucky, or force him to reroll if the character has no luck.
Conveniently enough, Troika! provides a rule for starting gear. Of course, I’m using this, as well: start with 2d6 silver pence, a knife, a lantern&flask of oil, a rucksack and 6 provisions.
Determine your background, using either the book or one of the gazillions of available Troika! classes online.
Just write down the Advanced Skills without the numbers. If you feel better with quantifiers, add descriptions like “very good sleight-of-hands”, or “expert in grappling”.
When casting spells, making saves, testing your mettle, make opposed 2d6 rolls. Ref grants bonus if the situation warrants it.
Making a Landshut Troika! character:
Skill: I roll a 3 – so my character is “skilled”.
So, my character looks like this:
Herbert von Mirskofen, a luckless Man-of-Arms
out of luck
Possessions: 8 silver pence, a knife, a lantern&flask of oil, rucksack, provisions, fine deck of cards, debt to a warlock, six painted knives, bow tie