Troikatober: Into Troika!

Some of you might know that I’m a huge, huge, HUGE fan of Into the Odd. In all honesty, I do think that Troika! and Into the Odd are the best game systems around – this also includes my own rules-lite rpgs. (The GLOG clocks in at third place).

Today, I’d like to show you my ideas on converting Troika! backgrounds (player characters) to Into the Odd – and vice versa. This has been totally NOT playtested, so tread carefully.

Troika! Stamina Into the Odd STR
14 3
15 4
16 5
17 6
18 7
19 7+1d6
20 14
21 15
22 16
23 17
24 18

Into the Odd
4 D6+3
5 10
6 10+1d8
Into the Odd
7 1
8 2
9 3
10 4
11 5
12 6

Advanced Skills: to use them in Into the Odd, simply make a save against the most appropriate stat and use the Skill number as stat modifier.

When converting from Troika! to Into the Odd, roll 3d6 for CHA/WIL.

An example:
I have a Troika! lansquenet with Skill 4-Sta 22-Luck 10. His Advanced Skills are 2 Greatsword Fighting, 2 Pistolet, 1 Run, 1 Fist Fighting and 1 Astrology.
Let`s convert this character to Into the Odd:
Stamina 22 is STR 16. Skill 4 means I have to roll 1d+3 to determine DEX; I roll a 2, so I have DEX 5. Luck 10 translates to 4 hp. I roll 3d6 for CHA and get a 9. The ItO lansquenet looks like this: STR16-DEX5-CHA9-hp4

Troikatober! Another background: Old School Pro-Wrestler

You worked hard to be where you are. The marks love you. You were one of the best jobbers in the biz, and you never, not even once, broke kayfabe. When the time came, you were prepared. You know you were indispensable for the federation, and you negotiated well. Your moves are basic, but you can sell pretty well. And when you throw the sign for your generic legdrop, the crowd pops like crazy.

You start with 2d6+30 Stamina

Yellow t-shirt (you rip it to shreds before a match begins)
Huge biceps you call pythons

Advanced Skills 
3 Microphone Skills
2 Basic American Pro-Wrestling
3 Finishing Move (determine name)

You can start using your Finishing Move when your opponent has one-third or less of their Stamina left. After you perform your Finishing Move for the first time, your Advanced Skill for it decreases by 1 point every time you’re trying it again in a match. Once your Finishing Move Advanced Skill reaches zero, you can’t try it any more and have to wait till the match is over.

Basic American Wrestling 


P.S. Yes, I’m in the designing phases for a pro-wrestling RPG based on Troika!. Suitable for all players, no pro-wrestling knowledge required.


Over on the Troika! Discord, we announced Troikatober. One month full of Troika! goodness.
My first entry is a background.
Haiku Tribesman
The fives and sevens
truly mean the world to you,
strong son of symbols
Possessions of yours
– Honorable book of rhymes 
– Pen that knows the truth
Look, your Advanced skills
3 Write into the hearts of men 
4 Spell: a Living Word
This, your only spell 
Will it with your blackest depths 
and become a word