A combat example for Kung Fu Goons

Referee: Cheng, you open the door to the restaurant, and a dozen or so mooks come running at you. You see blades flashing, and one of them has a submachinegun. What do you do?
Cheng: Okay… I have Kung Fu 1, so I add +1 to my 2d6 roll, right?
Ref: Yes.
Cheng: And for every cool detail I describe, I add another +1?
Ref: Yep! What do you do? They’re closing in fast.
Cheng: I wait till the first two are close to me, then I throw a low kick that sweeps them off their feet (1), the three mooks behind them are crashing right into them and tumble to the floor, as well (2). I regain my footing and high-kick the next, sending him into the glass cabinet where the porcellaine dishes are stored (3).
That’s three details, correct?
Ref: Yep, it’s a +3.
Cheng (rolls 2d6 and adds 3 for the details, plus 1 for his Kung Fu stat): 10!
Ref (compares Cheng’s 10 to the mooks’ 8; now the mooks are down to Difficulty Score 6): Great! What next?
Cheng: I cock my fist for a mighty blow (1), but before I can punch, two mooks swing at my face with full force (2). Their blows connect with a sickening crunch, and I drop to the ground (3).
(rolls 2d6+4): 11!
Ref (compares the mooks’ 6 to the Cheng’s 11; a whopping 5 points damage, which means they’re down to 1 – the next roll will definitely take them out, leaving their fate in Cheng’s hands): Wow, solid roll, Cheng! Mind if I join you to describe a few things?
Cheng: Not at all! So, I’m on the floor, still dizzy, and try to pick myself up…
Ref: …and in the corner of your eye, you see the submachinegun guy, and before you can react, he shoots! You can see the line of destruction the bullets are cutting into the carpet. TATATATAAT!
Cheng: Aaah! AAAAAH! I make a desperate kip-up, and where I was just moments before, the bullets turn the floor into a fricking mess! You can see my face. I’m grinning. Oh yes, I’m grinning. Then I start running towards that guy.
Ref: SMG guy squeezes off another burst, and you hear the bullet tearing into the wall behind you, then you’re directly before him. He drops the gun and pulls a huge knife…
Cheng: …and hits me in the shoulder! AAAH! My blood colors my 300 dollar shirt red. BASTARD! Chain fists to his face! He falls backward, I leap with a flying guillotine kick and ram him head-first into a chair. Then I look around, casually brushing my nose with my thumb.
Ref: The rest of the mooks are running now, they’re headed for the exit!
Cheng: Pah. I allow it. Cowards.

Sprawl Goons and Hardwired: a match made in heaven

Nate Treme published his one-page rpg Tunnel Goons a few days ago. Then, he started the so-called Goon Jam, a fun contest with the goal to write a hack of Tunnel Goons. So far, 16 games have been submitted (one of them being my Kung Fu Goons).

A while ago, I explained Why Hardwired is the real 2020 for me. Yesterday, Paul D. Gallagher, author of the beautiful, beautiful Augmented Reality cyberpunk sourcebook, submitted Sprawl Goons, and it’s a match made in heaven.

Tunnel Goons and its hacks are freeform enough to adapt to every play style, and at the same time, they provide enough structure to avoid the wishy-washy handwaving excesses that haunt so many freeform groups.