Fight scene ideas for Hong Kong action games

Fight in the graveyardUnarmed fight, 1 to 2 opponents per character, complication: mourners Camp of the King’s loyalistsUnarmed combat, 3 to 4 enemies per character, complication: government loyalists have captured rebellious peasants The Shaolin school classFoot chase, 1 to 2 enemies per character, forest, complication: a Shaolin monk is teaching little monks in the forest.… Read More Fight scene ideas for Hong Kong action games

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Shadowrun 1e in Risus: from 33 numbers down to 4

I LOVE Shadowrun.And I’m constantly tweaking rules, most of them FKR-style or Risus.Today, for the nth time, Risus. Take a look at the character sheet above. This is the famous Street Shaman of Shadowrun 1e. It has more than 30 (!!!) numbers. Not what I call elegant. So, let’s Risus-ify it. Menelaus QaysStrong-Willed Rat Shaman… Read More Shadowrun 1e in Risus: from 33 numbers down to 4

Fast D&D combat

Replace damage dice with Effect Rolls:Roll a d20. Below-average rolls mean below-average damage: neglegible. Middling rolls mean middling damage: 50 percent of a weak enemy’s hp gone, but still nothing to write home about against boss-level nasties. Above-average rolls = above average damage. Weak foes die. Boss foes take a deep breath. Really high rolls… Read More Fast D&D combat

Forget dice. Draw an Everway fortune card instead. Online.

Everway still is one of the best diceless rpgs in the market. Its glorious Fortune Deck doesn’t give you quantitative results, but qualitative ones. Interpret the card you drew (or let your player draw), and apply this insight to resolve any challenge in your game. I wanted to write this generator for a long time,… Read More Forget dice. Draw an Everway fortune card instead. Online.

Rest in peace, brother.

Rest in Peace, brother. Christian Rätsch, the internationally renowned Ancient America expert, cultural anthropologist, shamanism expert, ethnobotanist, ethnopharmacologist and – unofficially – visual artist, heavy metal rocker, Wagnerian and psychonaut, was called home to the halls of Odin. On the night of September 17, the Wallküren carried him away on their silver wings. May his… Read More Rest in peace, brother.

Playing Troika! the way it has to be played: FKR-style

About one and a half years ago, I described how to play Troika! with my Landshut rules. Yesterday, I posted the rules I’m using at the moment, so let’s apply them to FKR Troika!. SKILLDisregard this stat. STAMINADisregard this stat. LUCK!Roll 1d6+6. If the sum is 7, your character starts with 3 Bad Luck Points.… Read More Playing Troika! the way it has to be played: FKR-style