The latest version of my Thundarr game. In a rough version without layout, but playtested. Download it here: https://darkwormcolt.wordpress.com/wp-content/uploads/2022/06/thundarr-fkr.pdf Example character: Scout RobotPowers: Machine, SalvageCeramic machinegun, wooden helmet
Month: June 2022
The Devil, detailed
What the Devil is not: SatanThe Prince of DarknessThe Fallen Angel According to many old European folk-religious traditions, the Devil is an old Teutonic woods-spirit, often fierce, but friendly, and someone to ask for help in dire times – if one is willing to pay the price. And that price is NOT, contrary to what … Continue reading The Devil, detailed
Shut up, John S. Ross.
Risus ad-hoc rulings, part 1
Risus lends itself to FKR gaming. A key element of FKR is rulings, with the ref being the final arbiter who has the final say. A few examples. Knock-down: If you roll only 1s and your opponent doesn't you are knocked down and lose 2 cliché dice. Critical Hits (highest die option): If your opponent's … Continue reading Risus ad-hoc rulings, part 1
My Risus rules
(with a lot taken from Chris McDowall) Use the standard 10-dice Risus character creation. Sidekicks and Teammates are created with these, as well, on a 1:1 basis. You can also swap 1 cliché die for 3 rerolls.Each cliché is allowed to have one Specialty, a genuine subset of it that represents maybe 20 percent of … Continue reading My Risus rules
Playing the GLOG with The Landshut rules: RE-REDUX
1. StatsRoll the usual six stats, STR, DEX, CON, INT, WIS, CHA, and only write extremely low (6 or lower) and extremely high (16+) on your sheet. Don't use numbers, but words: extremely low STR might be "weak", extremely high STR could be "really strong", for instance. 2. Pick any GLOG TemplateTranslate the bonuses into … Continue reading Playing the GLOG with The Landshut rules: RE-REDUX