Tag: dice
FKR: Mechanical meanderings
When refereeing an rpg: Be loose, but consistent. When you use a mechanic and it works smoothly AND your guys at the table AND you like it: keep it.If not: drop it and try something else next time. There are myriads of "resolution mechanics" out there. I know some of them, and I'd like to … Continue reading FKR: Mechanical meanderings
RPGaday 2023: Day 12 – old game you still play
.Day 12: What's an old game you still play?.Here are a few. ALL of them are interpreted using FKR principles because I think everything else is unfun. 1974 1989 1991
RPGaday 2023: Day 11 – weirdest game
.Day 110: What ist the weirdest game I've played?.The weirdest game I've ever played (or refereed, rather) is Matt Wilson's "Primetime Adventures". Published at the height of The Forge and the budding indie rpg scene, this game simulates a tv series. And it does so very well, with all kinds of clever mechanisms and rules. … Continue reading RPGaday 2023: Day 11 – weirdest game
RPGaday 2023: Day 10 – favorite tie-in fiction
.Day 10: What ist your favorite tie-in fiction?.I have two favorite tie-in novels. The first one is in German, was published in 1984, and is the first novel for Das Schwarze Age (The Dark Eye), Germany's most successful fantasy rpg. It bears the title "Das Eherne Schwert" ("The Bronze Sword"), which is the name of … Continue reading RPGaday 2023: Day 10 – favorite tie-in fiction
RPGaday 2023: Day 9 – favorite dice
.Day 9: What are your favorite dice?.That's an easy one: 2d6 and d20, in no particular order. As to what COLOR and brand I prefer, that's easy, as well:white, ivory, green and blue. The numbers and pips have to be high contrast (either black or white). Koplow. Gamescience. No-frills dice. No Q-Workshop or other abominations. … Continue reading RPGaday 2023: Day 9 – favorite dice