Into the Odd fantasy game: Traditional class 2: The Fighting-man

Traditional Background: Fighting-man

You have learned how to fight.
You get: one-handed weapon (1d6), two-handed weapon (1d8, bulky), armor (1); In armed combat, roll 2 dice for damage, and take the result you want.
Sample Names:
Where have you learned how to fight?
HP
1
In the best warrior academy of the land. When you kill an enemy, you immediately may attack another opponent.
2
In the School of Shadows. Make a DEX test to avoid damage from a ranged attack. This counts as an action, and you may not attack in the same round.
3
In the School of Hardknocks. Your toughened body absorbs damage like 1 point of armor even when you‘re naked.
4
In the School of Divine Serpent Fangs. If you roll a 1 for damage, roll again and add the result.
5
In the back alleys of your town. In unarmed combat, when you are hit, ignore damage that‘s 4, 6, 8, 10 or 12.
6
In the Courtyards of Dirt. You‘re carrying a rotting disease (+1d4 damage after a fight is over, and 75 percent chance your opponent will be infected).

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