Dunkelwurm: The Central Reich

Let’s do this properly. The Middle Kingdom in my FKR game.
Capital: Gareth (Kaiser Hal)
 
Geographical borders:Finsterkamm, Salamander Stone, Black Sickle, Troll Peaks,
Raschtul’s Wall, Anvil mountains, Kosch mountains
Think of: Germany in the High Middle Ages
Religion: The One God (think of: Medieval Catholic Church)
… and the appropriate spark table:

1

Counts

Conspiracy

2

Dukes

Battle

3

Indentured Farmers

Science

4

Castle

Palace

5

Knight

Graveyard

6

Cornfields

Office

7

Rolling Hills

Magic

8

Merchants

Academy

9

Craftsmen

Horsecraft

10

Guilds

Cavalry

11

Small Town

Monastery

12

Forest

Huge Amount Of Money

13

Orcs

Arcane Threat

14

Bureaucracy

The Nameless God

15

Taxman

Flying

16

Warfare

Snow

17

Shadows

Invasion

18

Alley

Revolution

19

Assassination

Demons

20

Metropolis

Empress

Impressions:

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